//==============================================================================
// Axeman_anim.txt
//==============================================================================

import Egyptian_Axeman_Shield_anim.txt

//==============================================================================
define flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Axe
			}
		}
	}
}

//==============================================================================
define vengeance
{
	SetSelector
	{
		TechLogic none/Axe of Vengeance
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Axe
			}
		}
	}
}

//==============================================================================
define Egyptian2HandAxe
{
	SetSelector
	{
	 
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Standard
//				ReplaceTexture attachments e axe standard/attachments e axe 1handed copper
				connect Attachpoint Flame hotspot
				connect Attachpoint Vengeance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Copper
//				ReplaceTexture attachments e axe copper/attachments e axe 1handed copper
				connect Attachpoint Flame hotspot
				connect Attachpoint Vengeance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Bronze
//				ReplaceTexture attachments e axe bronze/attachments e axe 1handed bronze
				connect Attachpoint Flame hotspot
				connect Attachpoint Vengeance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Iron
//				ReplaceTexture attachments e axe iron/attachments e axe 1handed iron
				connect Attachpoint Flame hotspot
				connect Attachpoint Vengeance hotspot
			}
		}
	}
}

//==============================================================================
define head
{
	SetSelector
	{
		TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			}
		}	 
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_IdleA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
		}
		SetSelector 
		{
				set hotspot
			{
				version
				{
					VisualGranny Axeman_idleA
				}
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.80 true
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.80 true
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.40 true
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.40 true
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
		SetSelector 
		{
				set hotspot
			{
				version
				{
					VisualGranny Axeman_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.53 true
				tag SpecificSoundSet 0.43 false HeavySwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Murmillo_boredA
					ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
		}
		SetSelector 
		{
				set hotspot
			{
				version
				{
					VisualGranny Axeman_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Standard
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_FlailA
				ReplaceTexture Infantry X Swordsman Iron/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name axeman_aomsp23noword
			version
			{
				VisualGranny axeman_aomsp23noword
			}
		}
		set hotspot
		{
			name axeman_aomsp23spotted
			version
			{
				VisualGranny axeman_aomsp23spotted
			}
		}
		set hotspot
		{
			name axeman_aomsp20isthatthe
			version
			{
				VisualGranny axeman_aomsp20isthatthe
			}
		}
		set hotspot
		{
			name axeman_axeman_x05yesmyqueen
			version
			{
				VisualGranny axeman_x05yesmyqueen
			}
		}
		set hotspot
		{
			name axeman_x05BowToArkantosA
			version
			{
				VisualGranny axeman_x05BowToArkantosA
			}
		}
		set hotspot
		{
			name axeman_x05BowToArkantosB
			version
			{
				VisualGranny axeman_x05BowToArkantosB
			}
		}
		set hotspot
		{
			name axeman_x05BowToArkantosC
			version
			{
				VisualGranny axeman_x05BowToArkantosC
			}
		}
		set hotspot
		{
			name axeman_x05AmbushA
			version
			{
				VisualGranny axeman_x05AmbushA
			}
		}
		set hotspot
		{
			name axeman_x05AmbushB
			version
			{
				VisualGranny axeman_x05AmbushB
			}
		}
	}
}
